Difference between revisions of "Talk:Casting Spells From An Activator"

imported>Tegid
(Answered activator height question.)
imported>DragoonWraith
(→‎Why does the first activator have to be in the air: more precise unit/feet conversion)
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The reason we use an activator is that when we can actually manage to get an NPC to cast a spell, it shows the cast animation, which we don't want, not only that, but the Player.cast call you suggest doesn't work.  We don't seem to be able to force the player to cast a spell from a script.  At least not a spell script. --[[User:Tegid|Tegid]] 15:33, 20 May 2006 (EDT)
The reason we use an activator is that when we can actually manage to get an NPC to cast a spell, it shows the cast animation, which we don't want, not only that, but the Player.cast call you suggest doesn't work.  We don't seem to be able to force the player to cast a spell from a script.  At least not a spell script. --[[User:Tegid|Tegid]] 15:33, 20 May 2006 (EDT)
:I believe 128 units equals six feet. --[[User:DragoonWraith|DragoonWraith]] 23:40, 20 May 2006 (EDT)