Difference between revisions of "Talk:CreateFullActorCopy"
adding script I used
imported>ShadowDancer (Additional info) |
imported>ShadowDancer (adding script I used) |
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:Additionally, as long as you get a reference variable to the copy, you can pretty much do whatever to the copy without affecting the original from what I found by experimentation with this. Changing the name doesnt affect the base copy or the original in the game from what I have seen (I created an activator to duplicate an NPC reference though). Mileage might vary in a spell script since scripts sometimes have odd effects for no apparent reason. I did a [[SetActorFullName]] and a [[RemoveAllItems]] on the copy with no effects on the original in the same room. It essentially creates a new reference to the base object minus the dialogue and AI functions from what I can tell. I still have no idea why it wipes those. | :Additionally, as long as you get a reference variable to the copy, you can pretty much do whatever to the copy without affecting the original from what I found by experimentation with this. Changing the name doesnt affect the base copy or the original in the game from what I have seen (I created an activator to duplicate an NPC reference though). Mileage might vary in a spell script since scripts sometimes have odd effects for no apparent reason. I did a [[SetActorFullName]] and a [[RemoveAllItems]] on the copy with no effects on the original in the same room. It essentially creates a new reference to the base object minus the dialogue and AI functions from what I can tell. I still have no idea why it wipes those. | ||
<pre> | |||
ScriptName Duplicate | |||
Ref ActorRef | |||
Ref DoOnce | |||
Float Timer | |||
Begin OnActivate | |||
If IsActionRef Player == 1 | |||
Set ActorRef to PriorMaborelRef.CreateFullActorCopy ;Creates actor copy | |||
EndIf | |||
End | |||
Begin GameMode | |||
If Timer >= 10 && DoOnce == 0 | |||
ActorRef.RemoveAllItems ;Removes items only on copy | |||
ActorRef.SetActorFullName "Idiot Savant" ;Changes name only on copy | |||
Set DoOnce to 1 | |||
Else | |||
Set Timer to Timer + GetSecondsPassed | |||
EndIf | |||
End | |||
</pre> |