Difference between revisions of "Talk:CreateFullActorCopy"

567 bytes added ,  07:23, 17 October 2008
imported>QQuix
imported>Antares
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:In other words: repeatedly creating useless data in the savegame is bad! It is bad if you add 150 bytes per cycle! It is also bad if you add 60 bytes per cycle! - [[User:QQuix|QQuix]] 00:03, 17 October 2008 (EDT)
:In other words: repeatedly creating useless data in the savegame is bad! It is bad if you add 150 bytes per cycle! It is also bad if you add 60 bytes per cycle! - [[User:QQuix|QQuix]] 00:03, 17 October 2008 (EDT)
::I am confused now. Are you saying that DeleteFullActorCopy doesn't work like it says it does in the article? And are you also saying that PlaceAtMe's are safe to use as they can be "cleaned" from the game more easily?
::A whole element of my mod rides on being able to have an undefined (limited of course by common sense) number of actors in the given situation. Actually specifying a defined number of each potential actor and having my script use each in succession will be a mighty pain in the behind.
::--[[User:Antares|Antares]] 08:23, 17 October 2008 (EDT)
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