Difference between revisions of "Talk:Creating Large Worldspaces"
Talk:Creating Large Worldspaces (edit)
Revision as of 18:04, 16 January 2011
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As for region generation I'm not so sure the 'requirements' listed for deleting content in bordering regions is really necessary. I'm running a rather large experiment on the whole subject for the next couple days. But I think it's been over complicated a little in the original article. --[[User:Bruneauinfo|Bruno]] 17:14, 16 January 2011 (EST) | As for region generation I'm not so sure the 'requirements' listed for deleting content in bordering regions is really necessary. I'm running a rather large experiment on the whole subject for the next couple days. But I think it's been over complicated a little in the original article. --[[User:Bruneauinfo|Bruno]] 17:14, 16 January 2011 (EST) | ||
I'm applying a different method here: | |||
1 - I'm not worrying about having my region borders separate from my region content. First of all because it's not practical when creating a large worldspace. The potential for errors in locating region borders is tremendous. I followed the region borders instructions to the best of my ability. I then merged with the .esm. However, in many, many cases during region content generation I've already deleted some region borders and completely reconstructed them with no apparent side effect. | |||
2 - As for deleting content in neighboring regions? I've dispensed with that suggestion entirely. I've done up-close inspections of neighboring regions where this suggestion was followed and where it was not followed - in fact abused excessively and intentionally - and found no evidence of objects being copied on top of each other. If this is happening it is minute and the suggestions for avoiding it seem more expensive time wise than just manually deleting unnecessary objects. | |||
=== Old Notes === | === Old Notes === |