Difference between revisions of "Talk:Develop Your Dungeon and Clutter"

I agree
imported>Kinglink
(Advice on the article or for the reader.)
 
imported>Orlick
(I agree)
Line 3: Line 3:
<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good.
<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good.
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST)
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST)
== I agree ==
While this is my first crack at elder scrolls modding, I've modded extensively with the NWN toolset and wow I was like "OK got that first room done" and seeing the next step was like "Aw crap, oh well I'll just play the original campaign for awhile."
Playing the guessing game of deciphering which block to drop into the world is going to be a headache without some kind of preview pane or a key as to which pieces fit into which other pieces well.
(Also--Yes, had to figure out to either manually set the Z-value for the piece at 0.0 or just copy+paste the same value into every tile before attempting to line up or you'll be pulling your hair out)
I feel the power of the toolset and all its possibilities but definately need a stronger crutch to get started. Thanx
Anonymous user