Difference between revisions of "Talk:Develop Your Dungeon and Clutter"
Talk:Develop Your Dungeon and Clutter (edit)
Revision as of 11:35, 29 March 2006
, 11:35, 29 March 2006I agree
imported>Kinglink (Advice on the article or for the reader.) |
imported>Orlick (I agree) |
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<p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good. | <p>A listing of good things to use for the cave wouldn't hurt here. You can also meantion the fact that while for room everything needs to be at Z position of 0, however when the CNhall is place, you have to raise the position of the hall pieces to around 64 for it to even look good. | ||
[[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST) | [[User:Kinglink|Kinglink]] 20:05, 26 March 2006 (EST) | ||
== I agree == | |||
While this is my first crack at elder scrolls modding, I've modded extensively with the NWN toolset and wow I was like "OK got that first room done" and seeing the next step was like "Aw crap, oh well I'll just play the original campaign for awhile." | |||
Playing the guessing game of deciphering which block to drop into the world is going to be a headache without some kind of preview pane or a key as to which pieces fit into which other pieces well. | |||
(Also--Yes, had to figure out to either manually set the Z-value for the piece at 0.0 or just copy+paste the same value into every tile before attempting to line up or you'll be pulling your hair out) | |||
I feel the power of the toolset and all its possibilities but definately need a stronger crutch to get started. Thanx |