Difference between revisions of "Talk:Develop Your Dungeon and Clutter"
Talk:Develop Your Dungeon and Clutter (edit)
Revision as of 15:24, 22 April 2006
, 15:24, 22 April 2006It works for me
imported>JBurgess |
imported>Raucanum (It works for me) |
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(Moved continued discussion to [[User_talk:Xervish|Xervish Talk Page]]) [[User:JBurgess|JBurgess]] 06:12, 17 April 2006 (EDT) | (Moved continued discussion to [[User_talk:Xervish|Xervish Talk Page]]) [[User:JBurgess|JBurgess]] 06:12, 17 April 2006 (EDT) | ||
== It works for me == | |||
I think this method to teach the editor works really well. At first it was really slow, but I was moving along at a fast clip by the end. I don't think it would help the learning process | |||
And about having to manually edit every z coordinate... Are you crazy? Just turn on snapping, and hold down the z key to move the item along the z axis. The tutorial explained those steps. Maneuvering pieces isn't the hard part, finding the right one is. | |||
It only took me about an hour to get the cave finished to look like the screenshot, and I think it's perfect, except for one piece. At the top right, with the CW pieces, there was one that I couldn't find. There's the passageway up that's needed, but I only have an "A" version of the piece, where a "C" was needed. Are the other 3 rotations of it accidentally left out, or is it possible to rotate this piece? | |||
Anyways, thanks for the great tutorial JBurgess. Now off to make an Ayleid maze ruin. |