Difference between revisions of "Talk:Edit Scripts"

255 bytes added ,  08:55, 15 May 2006
no edit summary
imported>KaiSD
(Recompille all)
imported>Tecknomage
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I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem?
I used "recompile all scripts" option in my plugin, and in result got it incompattible with any other plugin, that changes the scriots in a game, because any script in a game was recompilled and added to my pluggin. How to fix this problem?
Question on "Recompile All."
The "used for" list does '''not''' include Conversation scripts.
Will "Recompile All" correct conversation/speech "Script not compiled" errors?
I have a MOD that displays this error when I load it in the Construction Set.
Anonymous user