Difference between revisions of "Talk:FPowerAttackDelay"

886 bytes added ,  10:26, 30 July 2009
hit/end info from the animation files
imported>DragoonWraith
imported>Qazaaq
(hit/end info from the animation files)
Line 8: Line 8:
::I wonder if these numbers can be found in the animation itself, though. If so, that may change these numbers for non-standard animations.
::I wonder if these numbers can be found in the animation itself, though. If so, that may change these numbers for non-standard animations.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:54, 30 July 2009 (EDT)
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:54, 30 July 2009 (EDT)
:::Taking a look at the hand-to-hand power attack animations.
:::{| border="0" cellspacing="0" cellpadding="3"
!style="background:#ffdead;" | animation
!style="background:#ffdead;" | hit
!style="background:#ffdead;" | end
|-
| first power attack
|0.6333
|1.4667
|-
| second power attack left
|0.5333
|1.0000
|-
| second power attack right
|0.5333
|1.1000
|-
| third power attack
|0.4667
|1.1667
|-
| fourth power attack
|0.7667
|1.6000
|}
:::You can find this information in the NiTextKeyExtraData block, just open an animation in NifSkope, expand the NiControllerSequence, scroll all the way down an select the NiTextKeyExtraData block. In the Block Details window you can expand the Text Keys array to see the different text keys. The Hit keys indicate when the damage is done and the end key indicates the end of the animation.
:::--[[User:Qazaaq|Qazaaq]] 11:26, 30 July 2009 (EDT)
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