Difference between revisions of "Talk:FStatsHealthLevelMult"

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imported>DragoonWraith
(Pretty sure InbredMonkey's idea is correct)
imported>Inbredmonkey
 
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:::Upon reading that more fully... I have a headache. This formula seems needlessly complicated, in my opinion. Whatever. Since I'm having trouble wrapping my mind around this, I hope someone else will do it; just write out the math, don't make a program out of it. I'm actually tempted to just copy over what InbredMonkey's written into the article, since that seems pretty good, but I'm not sure, so this is my official appeal for help. --[[User:DragoonWraith|DragoonWraith]] 10:54, 24 May 2006 (EDT)
:::Upon reading that more fully... I have a headache. This formula seems needlessly complicated, in my opinion. Whatever. Since I'm having trouble wrapping my mind around this, I hope someone else will do it; just write out the math, don't make a program out of it. I'm actually tempted to just copy over what InbredMonkey's written into the article, since that seems pretty good, but I'm not sure, so this is my official appeal for help. --[[User:DragoonWraith|DragoonWraith]] 10:54, 24 May 2006 (EDT)
:::: What you wrote looks pretty good, cleaner than what I first wrote. The math for calculating max health is a real pain only because health is not retroactive. Test if yourself by using ModPCAttribute Endurance and gaining some levels. I really need a diagram to explain it.
:::: TEST 1: ModPCAttribute Endurance 50, AdvancePCLevel, AdvancePCLevel
:::: TEST 2: AdvancePCLevel, ModPCAttribute Endurance 50, AdvancePCLevel
:::: The second trial's health should be 5 hp less.
:::: Hopefully this will clear up the retroactive issue.
:::: [[Image:MaxHealth.png]]
:::: The blue part is what you call base_health, the red part is lvl_health, and the green part is (endurance_delta * remain_lvls)
:::: I hope this helps! --[[User:InbredMonkey|InbredMonkey]]


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==Article Still Conflicting==
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