Difference between revisions of "Talk:GetCombatTarget"

644 bytes added ,  09:34, 5 October 2008
Quick answer, but rest will need to be at forums
imported>Shademe
imported>Haama
(Quick answer, but rest will need to be at forums)
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::That was my first thought as well :o but walking through nearby references requires OBSE or a rather long spell of scripts to work - Both of which I'm trying to avoid. -- [[User:Shademe|shademe]] 01:17, 5 October 2008 (EDT)
::That was my first thought as well :o but walking through nearby references requires OBSE or a rather long spell of scripts to work - Both of which I'm trying to avoid. -- [[User:Shademe|shademe]] 01:17, 5 October 2008 (EDT)
:::The spell AoE isn't too bad and has worked for many. If you want to use a centralized script, have the spell pass the NPC's reference to an [[Activate|activator]] [[Activation_Functions|function]]
begin ScriptEffectStart
    if (GetCombatTarget == player)
        set ActRef.rNPC to GetSelf
        ActRef.Activate player, 1
    endif
end
:::The only downside - each NPC can't have its own set of variables, but most of the time their not necessary. I would suggest taking this discussion to the [http://www.bethsoft.com/bgsforums/index.php?showforum=24 forums] for more answers.
:::--[[User:Haama|Haama]] 10:34, 5 October 2008 (EDT)
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