Difference between revisions of "Category:Spell Cost"
→Note: GMST for Gold cost probably fSpellmakingGoldMult
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* The formulas above for auto-calculated scaled spell cost and unscaled spell cost are those used in the game. However, the Construction set itself calculates values by a slightly different formula, causing minor discrepancies between the costs and mastery levels of spells in the game and in the CS. The only difference is, the CS does not raise Unscaled Effect Cost or Scaled Effect Cost to a minimum of 1. Thus, in the CS an auto-calculated spell may be shown as having a (scaled or unscaled) cost less than the number of effects, but in the game that is impossible. | * The formulas above for auto-calculated scaled spell cost and unscaled spell cost are those used in the game. However, the Construction set itself calculates values by a slightly different formula, causing minor discrepancies between the costs and mastery levels of spells in the game and in the CS. The only difference is, the CS does not raise Unscaled Effect Cost or Scaled Effect Cost to a minimum of 1. Thus, in the CS an auto-calculated spell may be shown as having a (scaled or unscaled) cost less than the number of effects, but in the game that is impossible. | ||
* Enchantment cost (in Charge) uses the exact same formula, but is not affected by Luck or any skill. | * Enchantment cost (in Charge) uses the exact same formula, but is not affected by Luck or any skill. | ||
* The cost in Septims to buy any spell is equal to three times its Magicka cost. (the exact multiplier is determined by a Game Setting). | * The cost in Septims to buy any spell is equal to three times its Magicka cost. (the exact multiplier is determined by a Game Setting, probably [[FSpellmakingGoldMult|fSpellmakingGoldMult]], but this is currently untested). | ||