Difference between revisions of "Talk:GetInCell"

399 bytes added ,  09:24, 12 August 2007
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imported>Tibixe
(I don't think GetInWorldspace works.)
imported>Haama
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::I don't think GetInWorldspace works. First, it always returns 0 when the player is in an interior cell. Second, when you enter an Oblivion Gate, you get into '''one''' of the Oblivion worldspaces. I suggest using dummy cells for Oblivion planes. But you also need dummy cells for several other worldspaces. There is a list of worldspaces in the CS.
::I don't think GetInWorldspace works. First, it always returns 0 when the player is in an interior cell. Second, when you enter an Oblivion Gate, you get into '''one''' of the Oblivion worldspaces. I suggest using dummy cells for Oblivion planes. But you also need dummy cells for several other worldspaces. There is a list of worldspaces in the CS.
[[User:Tibixe|Tibixe]] 05:38, 12 August 2007 (EDT)
[[User:Tibixe|Tibixe]] 05:38, 12 August 2007 (EDT)
:::I don't think it'll break anything. After all, if any other mod uses a cell named "Oblivion", it will probably be just a dummy cell as well. If you want, I think (I've tried it, but I don't remember) you could also use OBSE's [[GetParentCell]] in conjunction with [[NameIncludes]]/[[CompareName]] to see if the cell name includes "Oblivion"
:::--[[User:Haama|Haama]] 10:24, 12 August 2007 (EDT)
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