Difference between revisions of "Talk:GetInCell"
no edit summary
imported>Tibixe (I don't think GetInWorldspace works.) |
imported>Haama |
||
Line 6: | Line 6: | ||
::I don't think GetInWorldspace works. First, it always returns 0 when the player is in an interior cell. Second, when you enter an Oblivion Gate, you get into '''one''' of the Oblivion worldspaces. I suggest using dummy cells for Oblivion planes. But you also need dummy cells for several other worldspaces. There is a list of worldspaces in the CS. | ::I don't think GetInWorldspace works. First, it always returns 0 when the player is in an interior cell. Second, when you enter an Oblivion Gate, you get into '''one''' of the Oblivion worldspaces. I suggest using dummy cells for Oblivion planes. But you also need dummy cells for several other worldspaces. There is a list of worldspaces in the CS. | ||
[[User:Tibixe|Tibixe]] 05:38, 12 August 2007 (EDT) | [[User:Tibixe|Tibixe]] 05:38, 12 August 2007 (EDT) | ||
:::I don't think it'll break anything. After all, if any other mod uses a cell named "Oblivion", it will probably be just a dummy cell as well. If you want, I think (I've tried it, but I don't remember) you could also use OBSE's [[GetParentCell]] in conjunction with [[NameIncludes]]/[[CompareName]] to see if the cell name includes "Oblivion" | |||
:::--[[User:Haama|Haama]] 10:24, 12 August 2007 (EDT) |