Difference between revisions of "Talk:GetObjectValue"

595 bytes added ,  07:20, 20 August 2006
No chance without OBSE
imported>TheImperialDragon
imported>JOG
(No chance without OBSE)
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This looks sweet, but... Isn't there already a way for the game to detect this?  I know when you steal something that the value is added to your bounty... [[User:TheImperialDragon|The Imperial Dragon]] 05:41, 20 August 2006 (EDT)
This looks sweet, but... Isn't there already a way for the game to detect this?  I know when you steal something that the value is added to your bounty... [[User:TheImperialDragon|The Imperial Dragon]] 05:41, 20 August 2006 (EDT)
:[[User:JOG|JOG]] 08:20, 20 August 2006 (EDT): Nope, this is hardcoded in the crime-detection AI. For me GetObjectvalue is THE Killerfeature for OBSE (along with the fact that it now runs with my NoCD-patched Oblivion.EXE). Just a bit of testing left and I'll release a mod that gives you a sneak-penalty for wearing heavy armor (Half the weight of boots and greaves and one third of a cuirass' weight). In addition the mod determines how suitable your weapon is for backstabbing by checking its speed and then modifies the sneak-attack-multiplier gamesettings accordingly.


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==Glitches, Bugs, Etc...==
==Glitches, Bugs, Etc...==


seems like there's a little glitch:
[[User:JOG|JOG]]: seems like there's a little glitch:


  getov 151 LeatherShield
  getov 151 LeatherShield


Returns "1" although the Shield is LightArmor
Returns "1" although the Shield is LightArmor


== Bugged ==
== Bugged ==
Anonymous user