Difference between revisions of "Talk:GetRandomPercent"

688 bytes added ,  16:46, 29 July 2006
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imported>JOG
imported>JOG
Line 22: Line 22:
  set dice to 1 + 0.06 * GetRandompercent   
  set dice to 1 + 0.06 * GetRandompercent   


=>


1 + int(0.06 * '''0''') = 1 + 0 = '''1'''
1 + int(0.06 * '''0''') = 1 + 0 = '''1'''


1 + int(0.06 * '''99''') = 1 + int(5.94) ) 1 + 5 = '''6'''
1 + int(0.06 * '''16''') = 1 + int(0.96) = 1 + 0 = '''1''' => Chance: 17%
 
1 + int(0.06 * '''17''') = 1 + int(1.02) = 1 + 1 = '''2'''
 
1 + int(0.06 * '''33''') = 1 + int(1.98) = 1 + 1 = '''2''' => Chance: 17%
 
1 + int(0.06 * '''34''') = 1 + int(1.02) = 1 + 2 = '''3'''
 
1 + int(0.06 * '''49''') = 1 + int(2.94) = 1 + 2 = '''3''' => Chance: 16%
 
1 + int(0.06 * '''50''') = 1 + int(3.00) = 1 + 3 = '''4'''
 
1 + int(0.06 * '''66''') = 1 + int(3.96) = 1 + 3 = '''4''' => Chance: 17%
 
1 + int(0.06 * '''67''') = 1 + int(4.02) = 1 + 4 = '''5'''
 
1 + int(0.06 * '''83''') = 1 + int(4.98) = 1 + 4 = '''5''' => Chance: 17%
 
1 + int(0.06 * '''84''') = 1 + int(5.04) = 1 + 5 = '''6'''
 
1 + int(0.06 * '''99''') = 1 + int(5.94) = 1 + 5 = '''6''' => Chance: 16%
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