Difference between revisions of "Talk:IsControlPressed"

1,801 bytes added ,  10:13, 18 September 2008
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imported>Haama
imported>Haama
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::Thanks for the quick reply ! But that didn't work :( Tried that before - that clause didn't activate when I pressed the activate key. Think how fast the script runs has something to do with this ? I'm right now running this in a quest script, DelayTime = 0.001, almost once every frame...
::Thanks for the quick reply ! But that didn't work :( Tried that before - that clause didn't activate when I pressed the activate key. Think how fast the script runs has something to do with this ? I'm right now running this in a quest script, DelayTime = 0.001, almost once every frame...
::-- [[User:Shademe|shademe]] 08:55, 18 September 2008 (EDT)
::-- [[User:Shademe|shademe]] 08:55, 18 September 2008 (EDT)
:I ran into a similar problem with [[Talk:GetNumKeysPressed|GetNumKeysPressed]]. There are a lot of issues here
:#When you activate an item [[GetCrosshairRef]] will return 0 for a few frames.
:#Mice keys are detected a frame ''after'' keyboard keys with the gen-3 input functions (IKP3, On...Down, control functions) - if you're using both types there may be timing errors.
:#IIUC, for mouse buttons, the gen-3 input functions use the same system as '''GetNumKeysPressed''', which means you'll have problems detecting fast clicks no matter how you look at it.
:My suggestion - instead of checking for the player pressing grab, see if there is a grab animation (maybe Dynamic Idle or Special Idle) and check for that. Then check for activation.
:By the way, activation check should look like
set ActAltKey to (GetAltControl2 5)
if (ActAltKey == 256)
    set ActAltKey to 1
elseif (ActAltKey == 257)
    set ActAltKey to 2
elseif (ActAltKey == 258)
    set ActAltKey to 4
endif
if (IsControlPressed 5) || (IsKeyPressed ActAltKey) ;IKP2/ICP messes with GetCrosshairRef unless IKP catches the mouse key
    if (ActKeyDoOnce == 0)
        set ActKeyDoOnce to 1
        if (ActAltKey > 258) ;If an extra mouse button is used, will need to keep trying to unlock until GetXRef returns a valid reference
            if (IsKeyPressed2 ActAltKey)
                set P1DkeyUnlock.KeepTrying to 1
            endif
        endif
        P1DkeyUnlock.Activate cobGenActRef, 1
    endif
elseif P1DkeyUnlock.TappedKey
    set P1DkeyUnlock.TappedKey to 0
    set ActKeyDoOnce to 1 ;In case the player let go of the button before GetXRef returned a valid reference, or went into a menu
elseif ActKeyDoOnce
    set ActKeyDoOnce to 0
endif
:--[[User:Haama|Haama]] 11:13, 18 September 2008 (EDT)
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