Difference between revisions of "Talk:Magic Effects"

453 bytes added ,  05:45, 8 July 2008
imported>Zig13
imported>Qazaaq
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I came to my computer full of optimisum today under the (incorrect) assumption that it would be very easy to make a bound spell with the Daedric greaves and/or other items. I found out this was not true and fled to google - thorougth which I found this page. Someone earlier mentioned also wanting to do similar but also someone said that it was only possible to alter existing magic effects. it would be great if someone could finalise/summarise/consolidate this topic to give a final answer on whether I could add new spell effects that would summon other items as 'bound' items by using a enchantment. I have the Elder Scrolls Construction Set (naturally) and have made a variety of items, spells and enchantments for Morrowind. It would be fantastic if I could learn how to add magic effects also - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 7/07/2008 at 16:44(BST) </span>]]
I came to my computer full of optimisum today under the (incorrect) assumption that it would be very easy to make a bound spell with the Daedric greaves and/or other items. I found out this was not true and fled to google - thorougth which I found this page. Someone earlier mentioned also wanting to do similar but also someone said that it was only possible to alter existing magic effects. it would be great if someone could finalise/summarise/consolidate this topic to give a final answer on whether I could add new spell effects that would summon other items as 'bound' items by using a enchantment. I have the Elder Scrolls Construction Set (naturally) and have made a variety of items, spells and enchantments for Morrowind. It would be fantastic if I could learn how to add magic effects also - [[User:Zig13|<span style="color:DodgerBlue">Zig13 - 7/07/2008 at 16:44(BST) </span>]]
:New magic effects are not possible, but there 20 magic effects that are not used by the game. You can alter them for your own mod, but this can cause a conflict with another mod if it tries to alter the same magic effect.
:Instead of a new magic effect you can also use the Scripted Magic Effect and use a script to handle the summoning and disappearing for you. This won't conflict with other mods.
:--[[User:Qazaaq|Qazaaq]] 06:45, 8 July 2008 (EDT)


== Base Cost ==
== Base Cost ==
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