Difference between revisions of "Talk:Magic Effects"
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→Editting Spell Effects?: putting note on top
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= Editting Spell Effects? = | = Editting Spell Effects? = | ||
It should be noted that OBSE has overcome this limitation: See [[:Category: Magic Functions (OBSE)]] for a list of functions, many of which can be used to modify spells dynamically.<br /> | |||
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:03, 8 July 2008 (EDT) | |||
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Hm, seems you can't edit spell effects either. Such as, making a spell last longer than it's coded for. Or perhaps I'm missing something, will have to look into the TES more. [[User:Landeyda|Landeyda]] 08:03, 27 March 2006 (EST) | Hm, seems you can't edit spell effects either. Such as, making a spell last longer than it's coded for. Or perhaps I'm missing something, will have to look into the TES more. [[User:Landeyda|Landeyda]] 08:03, 27 March 2006 (EST) | ||
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:The problem with that is that you have to create X versions of the spell, and you can't have truly dynamic spells that way. That's sort of half-assed in my opinion, and certainly not a step forward from Morrowind. --[[User:DragoonWraith|DragoonWraith]] 21:35, 19 May 2006 (EDT) | :The problem with that is that you have to create X versions of the spell, and you can't have truly dynamic spells that way. That's sort of half-assed in my opinion, and certainly not a step forward from Morrowind. --[[User:DragoonWraith|DragoonWraith]] 21:35, 19 May 2006 (EDT) | ||
= Hard-Coded Spell Effects are BAD = | = Hard-Coded Spell Effects are BAD = |