Difference between revisions of "Talk:MessageBox Tutorial"
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:About the edits - I deleted the preamble because it contained misleading information - the first menu is in the Update block so the player can return to it later, not for clarity. I put the -, + Choosing stuff back in to go with the rest of the article. I tried to move away from a 'step' concept to show modders that a 'tree' can be used, that will lend itself better to multiple layers. Also, I changed how the button capture process worked. Although rare, sometimes you need to run thorugh 'Choice == X' multiple times before continuing (usually when the modder doesn't use OBSE, and can't use loops), which would have the button reset to -1 after the first time. Finally, I got rid of the multiple Button variables, as they're misleading (you can still only get a non -1 number once). | :About the edits - I deleted the preamble because it contained misleading information - the first menu is in the Update block so the player can return to it later, not for clarity. I put the -, + Choosing stuff back in to go with the rest of the article. I tried to move away from a 'step' concept to show modders that a 'tree' can be used, that will lend itself better to multiple layers. Also, I changed how the button capture process worked. Although rare, sometimes you need to run thorugh 'Choice == X' multiple times before continuing (usually when the modder doesn't use OBSE, and can't use loops), which would have the button reset to -1 after the first time. Finally, I got rid of the multiple Button variables, as they're misleading (you can still only get a non -1 number once). | ||
:Also, did I do the recasting of the spell correctly? Should I | :Also, did I do the recasting of the spell correctly? Should I Dispel the spell once the player exits the menu? | ||
:--[[User:Haama|Haama]] 10:30, 25 August 2007 (EDT) | :--[[User:Haama|Haama]] 10:30, 25 August 2007 (EDT) |