Difference between revisions of "Talk:MessageBox Tutorial"

1,042 bytes added ,  12:29, 26 August 2007
stick with activators, IMO
imported>Haama
(Did you see the response above?)
imported>DragoonWraith
(stick with activators, IMO)
Line 183: Line 183:
:Wrote Ulysses, Finnigan's Wake - used Stream of Consciousness in his writing... sometimes for 200 pages. BTW, I made another reply to your first section.
:Wrote Ulysses, Finnigan's Wake - used Stream of Consciousness in his writing... sometimes for 200 pages. BTW, I made another reply to your first section.
:--[[User:Haama|Haama]] 12:59, 26 August 2007 (EDT)
:--[[User:Haama|Haama]] 12:59, 26 August 2007 (EDT)
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OK, as before, I haven't followed all of this. You guys write a lot.
My thoughts are this: If you want a spell to trigger a menu system, you have the spell set a variable and have the menu script in an activator. Same with tokens - if you need tokens to determine whether or not a menu should be displayed, have the tokens set variables on the activator and have the activator run the script. Tokens and spells add a ton of headaches, complexity, and possiblity for errors that are just completely unnecessary in '''every''' situation. Unless I am seriously missing something, there is no good reason to have the menu script actually within the spells or tokens. It's unnecessary and error-prone, and really is not any simpler.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:29, 26 August 2007 (EDT)