Difference between revisions of "Talk:MessageBox Tutorial"
more accurate about FPS
imported>ShadowDancer (Interesting questions, some of the answers) |
imported>ShadowDancer (more accurate about FPS) |
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:--[[User:Haama|Haama]] 12:19, 28 August 2007 (EDT) | :--[[User:Haama|Haama]] 12:19, 28 August 2007 (EDT) | ||
::Well, some of these I can answer right off the top of my head, and can make reasoned guesses at some others although they will need confirmation. ScriptEffectUpdate does not operate in MenuMode. MenuMode will put any normally written spell on hold - ScriptEffectStart, ScriptEffectUpdate, and ScriptEffectFinish all pause in MenuMode. ScriptEffectUpdate is somewhat odd and I am not exactly sure why. It is like GameMode and yet isn't like GameMode, at least thats how it appeared to be with effect shaders - I am not sure if that has to do with how the effect shaders work or not, since I have never tried running the same test with a GameMode block (no it wasn't at 7 FPS, it was more like | ::Well, some of these I can answer right off the top of my head, and can make reasoned guesses at some others although they will need confirmation. ScriptEffectUpdate does not operate in MenuMode. MenuMode will put any normally written spell on hold - ScriptEffectStart, ScriptEffectUpdate, and ScriptEffectFinish all pause in MenuMode. ScriptEffectUpdate is somewhat odd and I am not exactly sure why. It is like GameMode and yet isn't like GameMode, at least thats how it appeared to be with effect shaders - I am not sure if that has to do with how the effect shaders work or not, since I have never tried running the same test with a GameMode block (no it wasn't at 7 FPS, it was more like 20ish). Yes, you can use a GameMode block in a spell script, and as far as I know, it acts like a regular normal GameMode block. Effect shaders should be tested with a GameMode block to see if the results turn out the same as they do in a ScriptEffectUpdate block; should probably be tested together in one script. I am not positive about the MenuMode block, but I am pretty sure that it will also run inside of a MagicEffect script - that will need testing to confirm. I believe that it is possible to cast a spell from a MenuMode block, but that it won't initialize until exiting MenuMode when written in standard format - also needs testing. I am off to start some of these tests. | ||
::--[[User:ShadowDancer|ShadowDancer]] 14:09, 28 August 2007 (EDT) | ::--[[User:ShadowDancer|ShadowDancer]] 14:09, 28 August 2007 (EDT) |