Difference between revisions of "Talk:ModPCSkill"

21 bytes added ,  15:52, 4 April 2006
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imported>Kkuhlmann
imported>Tegid
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The syntax and example are confusing, as they use a stat instead of a skill.  this should be corrected to either use a skill (which I'm guessing is correct) or reword the description to mention stats, not skills.
The syntax and example are confusing, as they use a stat instead of a skill.  this should be corrected to either use a skill (which I'm guessing is correct) or reword the description to mention stats, not skills.


[[User:Tegid|Tegid]] 20:12, 3 April 2006 (EDT)
[[User:Tegid|Tegid]] 20:12, 3 April 2006 (EDT):
I have tested the ModPCSkill fairly thoroughly and am not just posting hearsay.  Let me explain the steps I have been through for anyone who is curious.
I have tested the [[ModPCSkill]] fairly thoroughly and am not just posting hearsay.  Let me explain the steps I have been through for anyone who is curious.


First I read about the problems.
First I read about the problems.
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After which the line read
After which the line read
Block (6): advances 1: usage -2.89/3.80
Block (6): advances 1: usage -2.89/3.80
I repeated with Blade using the AdvancePCSkill and the result was the same.
I repeated with Blade using the [[AdvancePCSkill]] and the result was the same.


Once given the chance I watched the Blade skill as I used my bladed weapon on an enemy.  The usage value incremented as it should for each hit (some characters it increments by 0.5 others as much as 1.25), but starting with the value of -2.89, not 0.  So if it incremented by 0.5 it was going from -2.89/3.80 to -2.39/3.80.  A new level is attained when it passes 3.80.
Once given the chance I watched the Blade skill as I used my bladed weapon on an enemy.  The usage value incremented as it should for each hit (some characters it increments by 0.5 others as much as 1.25), but starting with the value of -2.89, not 0.  So if it incremented by 0.5 it was going from -2.89/3.80 to -2.39/3.80.  A new level is attained when it passes 3.80.


I have tested this with various mid-game saves on a single DELL Latitude D610 laptop with always the same result.  This is a regularly reproducible bug which makes the ModPCSkill and AdvancePCSkill commands unusable in their current state.
I have tested this with various mid-game saves on a single DELL Latitude D610 laptop with always the same result.  This is a regularly reproducible bug which makes the [[ModPCSkill]] and [[AdvancePCSkill]] commands unusable in their current state.




I can confirm this problem as well, using modPCSkill changes the skill but doesn't set skill progress forward to match. There's some discussion along similar lines on the [[ModActorValue]] page, it looks like the game tracks actor values in a few parts (base part, game part, magic part and script part). Does ModPCSkill behaves in the same way? Ie: are we setting only the script part of the skill with this call and not advancing the base value? That would explain what's going on since it's only script calls that cause this sort of unexpected behavior.--[[User:Halo112358|Halo112358]] 22:37, 3 April 2006 (EDT)
I can confirm this problem as well, using [[ModPCSkill]] changes the skill but doesn't set skill progress forward to match. There's some discussion along similar lines on the [[ModActorValue]] page, it looks like the game tracks actor values in a few parts (base part, game part, magic part and script part). Does ModPCSkill behaves in the same way? Ie: are we setting only the script part of the skill with this call and not advancing the base value? That would explain what's going on since it's only script calls that cause this sort of unexpected behavior.--[[User:Halo112358|Halo112358]] 22:37, 3 April 2006 (EDT)


--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 4 April 2006 (EDT): This is a known issue. I believe that it is likely to be fixed in the upcoming patch.
--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 4 April 2006 (EDT): This is a known issue. I believe that it is likely to be fixed in the upcoming patch.
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