Difference between revisions of "Talk:MoveTo"

285 bytes added ,  23:15, 26 June 2006
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imported>Omzy
imported>Scruggs
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So basically, you can keep something always several paces in front or behind the player by executing this command in GameMode followed by SetPos? Sounds a whole lot easier than calculating the heading of the player using trig. --[[User:Omzy|Omzy]] 22:46, 26 June 2006 (EDT)
So basically, you can keep something always several paces in front or behind the player by executing this command in GameMode followed by SetPos? Sounds a whole lot easier than calculating the heading of the player using trig. --[[User:Omzy|Omzy]] 22:46, 26 June 2006 (EDT)
:Not quite. MoveTo isn't relational in the way PlaceAtMe is. The offset values allow you to offset the position on each axis, but to specify "in front" or "behind" you would still need to take the player's facing angle into account. [[User:Scruggs|Scruggs]] 00:15, 27 June 2006 (EDT)
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