Difference between revisions of "Talk:OBSE Wish List"

479 bytes added ,  18:04, 25 October 2006
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imported>Scruggs
(semi-fulfilled wishes)
imported>GuidoBot
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*'''GetStandingActor''' - returns ref variable for the last actor to step onto the object. Would be hugely useful for traps.
*'''GetStandingActor''' - returns ref variable for the last actor to step onto the object. Would be hugely useful for traps.
:: This can be done with trigger zones placed either separately from the object or incorporated into the .nif.
:: This can be done with trigger zones placed either separately from the object or incorporated into the .nif.
*'''GetCellChanged''' request: I dont believe changing of cells actually goes on over what OB considers a single frame. Additionally what is meant by cell changes is different if you are in/crossing an interior or exterior cells. All this aside, this method is NOT necesary. A simple quest script that tracks the player position using an Xmarker can detect this easiliy with player.GetInSameCell MyXmarker and MyXmarker.MoveTo player, coupled with player.IsInInterior commands.
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