Difference between revisions of "Talk:OBSE Wish List"

4,682 bytes removed ,  15:02, 30 November 2006
Removed 'annoyed' thread: point made, nothing further to add to topic
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(Removed 'annoyed' thread: point made, nothing further to add to topic)
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::::Actually you can scrub my comment on GetParentCell. Without the CS in front of me I confused this with something else and didn't realize it was an OBSE command. My method does work perfectly as a non-OBSE solution. In LTC I actually track last inside and outside locations so I can have Chaotic Intervention to teleport you to the front door of a dungeon.) [[User:GuidoBot|GuidoBot]] 00:08, 26 October 2006 (EDT)
::::Actually you can scrub my comment on GetParentCell. Without the CS in front of me I confused this with something else and didn't realize it was an OBSE command. My method does work perfectly as a non-OBSE solution. In LTC I actually track last inside and outside locations so I can have Chaotic Intervention to teleport you to the front door of a dungeon.) [[User:GuidoBot|GuidoBot]] 00:08, 26 October 2006 (EDT)
I'm not too pleased with they way this list was 'cleaned-up'. In particular that some of my suggestions were removed while lesser ones (usefulness-wise, IMHO) have been left in. I would point you to those I mean and can explain exactly why they would be very useful in a general way, but now they are gone! I do not accept that they were removed due to duplication or impracticality. [[User:GuidoBot|GuidoBot]] 18:46, 29 November 2006 (EST) :(
: The article definitely needed housekeeping. The list was disorganized, several requests were repetitive or already implemented, and there was a lot of discussion cluttering up the list. I took care to preserve the requests while keeping things concise. I consolidated your request for an '''isFalling''' function into the more general '''GetCurrentAnim''' function because you suggested it should return a value based on whether the player is playing a Jump animation. If there are other omissions or whatnot, by all means resubmit them or discuss them here. You can always check the History page for previous versions of the article.
: Sorry to annoy.  [[User:Scruggs|Scruggs]] 19:10, 29 November 2006 (EST)
::I dont mind the reorganisation and agree this was needed. However, I dont think such heavy prunning was necessary. '''GetCurrentAnim''' is may not be a reliable alternative to '''IsFalling'''. As an additional function this could take care of exceptional cases. My '''SetCamera''' (?) method incorporated 2 or 3 earlier suggestions and its complete funtionality is now gone. '''SetHostile''' is another function that I would consider essential to many MODs that do anything with illegal activities. On the other hand you could argue things like '%N' are not worthy, in this case because you can remotely access a scroll to give all the formatting you'll ever need for a message box. Additionally my request re blocking message spam was much more general than the request remaining. (I'm not going to argue these cases specifically as any extra functionality is still useful - both OBSE and OB commands have a lot of functional overlap - but my point is that, unless there is pure duplication, it is presumptuous to prune.) [[User:GuidoBot|GuidoBot]] 19:27, 29 November 2006 (EST)
:::'kay. Remember, it's a wiki - anyone, including you, is free to edit the page. Presumptuous or not, I didn't randomly prune anything. From a practical perspective, eliminating message spam by having spam-less versions of functions like [[AddItem]] seems much more straightforward and doable than setting a flag that turns off messages from all functions, and it wouldn't step on the toes of existing functions. Likewise, by your own description, '''IsFalling''' would have checked for a jumping animation; if you want a function to check the state of the fall damage timer, then that's a separate request. %N would be trivial to implement as suggested by the OP. :shrug: As it says in the article intro, "Contributions may be editted for a large variety of reasons, from consistency to aesthetics. Please do not take this personally." I certainly won't take it personally if you or anyone else continues to edit the list. The point was to bring some order to it so that future requests would be placed in their respective categories. [[User:Scruggs|Scruggs]] 19:52, 29 November 2006 (EST)
::::Fair enough. '''IsFalling''' was meant to be the actual function - checking the animation state was only a suggested clue for going about this because I do not know how intemately these functions are associated - especially if they could be deliberately dissociated through scripting. I thought '''SetCamera''' would be a great way to encapsulate the current requests while also open OB for easy to create cut-sceens, etc., that required more complicated camera work. But I would not remove other's similar suggestions on this reasoning. '''SetHostile''' is very different from the '''setHitBy (actor) (damage)''' function, since I did not presume there was one kind of hostile state and obviously adding damage directly is not the point here. Message spam is also far more of a general issue than for particular commands ([[AddItem]] being one of the few that you can easily avoid). I don't take this personal but I would not have put up these suggestions if I didn't think they would be useful (relative to what was there already). I do not expect anything from the OBSE team with regards to using these suggestions but I did not expect them to be judiciously removed/reinterpretted either. Anyway, enough said. I appreciate the page and your maintainance of it so no worries, mate. ;) [[User:GuidoBot|GuidoBot]] 21:48, 29 November 2006 (EST)
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