Difference between revisions of "Talk:PlaceAtMe"

614 bytes added ,  17:22, 18 July 2006
SetDelete from Morrowind, maybe DeleteFullActorCopy for Oblivion
imported>Gamall
(test done. What was Morrowind's discharge function ?)
imported>DragoonWraith
(SetDelete from Morrowind, maybe DeleteFullActorCopy for Oblivion)
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Oh, and does anyone remember the name of the function Morrowind used to discharge disabled placeatpc'd objects ? I must say throughout this discussion I hoped someone would come and save the day by pulling an "Oblivioned" version of this function out of their hat. Trouble is I can't remember this function's name in the first place...
Oh, and does anyone remember the name of the function Morrowind used to discharge disabled placeatpc'd objects ? I must say throughout this discussion I hoped someone would come and save the day by pulling an "Oblivioned" version of this function out of their hat. Trouble is I can't remember this function's name in the first place...
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 18:22, 18 July 2006 (EDT): SetDelete. You had to Disable an object before you could delete it though, or the game would crash. Like this:
:<pre>
:if ( GetDisabled == 1 )
:  SetDelete 1
:endif
:
:Disable
:</pre>
:And it has been confirmed that Oblivion has no such function, although some have claimed that you can use [[DeleteFullActorCopy]] - but that would surprise me greately if it really worked.