Difference between revisions of "Talk:PlayMagicShaderVisuals"

954 bytes removed ,  04:38, 19 September 2007
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:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT)


Does anyone know that units the duration is in?  Seems like it would be seconds but the shader seems to play much longer.  Feywulf, sorry you didn't get an answer.  Maybe the limbs & torso are due to clothing / armor meshes?
Does anyone know that units the duration is in?  Seems like it would be seconds but the shader seems to play much longer.  Feywulf, sorry you didn't get an answer.  Maybe the limbs
[[User:Xilver | Xilver ]]
 
:Perhaps number of cycles? That's the only guess I can think of.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:34, 16 July 2007 (EDT)
::It's always seemed to be seconds to me. Perhaps the duration doesn't include the ramp down time (and possibly the ramp up too, simply the full). [[User:Talkie Toaster|Talkie Toaster]] 19:33, 16 July 2007 (EDT)
 
:::Yeah, seems closer to "seconds" for longer durations but for the shorter ones it seems inaccurate. Also, Dragoon, looks like most Effectshaders have a cycle time on 1 second.  While my custom shader was 3.  Rampup, down, and cycle may all come into play here.  I'll experiment.[[User:Xilver | Xilver ]]
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