Difference between revisions of "Talk:PositionCell"
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Reverted edit of CseOvx, changed back to last version by Wildman
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I needed some one way load doors for the player. The standard door markers require 2 doors and I was getting NPC's showing up in areas from areas they don't even go. Even when it's impossible to reach the doors ( i put them behind walls ) This is an example of a script to put on a door, effectively making it a morrowind stlye load door. Keeps the NPC's out and uses no markers and doesn't alter the cell you go to, so theres no conflicts. | |||
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