Difference between revisions of "Talk:ScriptEffectFinish"

855 bytes added ,  21:01, 15 October 2008
Blocktype behaviour, instantaneous firing upon death of spell target
imported>Scruggs
imported>Antares
(Blocktype behaviour, instantaneous firing upon death of spell target)
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I would like to think that giving the spell a long duration and using a timer inside the script to terminate the spell will provide a reliable workaround. But I'm more than a little confused as to why this doesn't seem to be an issue with other spell scripts. [[User:Scruggs|Scruggs]] 22:54, 31 July 2006 (EDT)
I would like to think that giving the spell a long duration and using a timer inside the script to terminate the spell will provide a reliable workaround. But I'm more than a little confused as to why this doesn't seem to be an issue with other spell scripts. [[User:Scruggs|Scruggs]] 22:54, 31 July 2006 (EDT)
==Blocktype Behaviour==
It would seem that this blocktype fires immediately upon the death of the target. In my instance what I am doing is creating fullactorcopy's and dueling them to the death, upon my success (said copies also have a token to achieve various other things) an activator casts a spell at them preventing the looting of their corpses and removing the token I gave them (calling DeleteFullActorCopy inside the token caused a CTD, using another activator should get around it). The spell has a duration of 2 seconds giving plenty of time for the corpse to hit the ground/ragdoll before being destroyed. My problem is that destruction of the copy is specified inside the ScriptEffectFinish block, which seems to fire immediately upon death.<BR>
Anyone got any solutions for this?<BR>
--[[User:Antares|Antares]] 22:01, 15 October 2008 (EDT)
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