Difference between revisions of "Talk:ScriptEffectUpdate"

416 bytes removed ,  16:04, 28 August 2007
corrected info
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[[User:ShadowDancer|ShadowDancer]] 16:55, 7 July 2006 (EDT): '''Additional Info''':  This block fires each time the effect "updates".  In other words, after the effect is done running through a cycle (cycles consist of ramp up, birth time, and ramp down apparently).  Running a spell script that runs an effectshader with a 0 duration produces 3 cycles, 1 duration produced 11 cycles, 2 duration produces 21 cycles, and 3 duration produces 28 cycles consistently. If there is no finish to the script effect, then it should fire every time that a cycle is complete.  My test script shows a multi-layer effect if you try to run the effect shader again in the [[ScriptEffectUpdate]] block but it only builds so far and then stops (or else the slow down is so great that it only seems to stop), which makes some sense with it functioning like this rather than on every frame.
[[User:ShadowDancer|ShadowDancer]] 16:55, 7 July 2006 (EDT): '''Additional Info''':  This block fires each time the script "updates".  In other words, when the script is running through a cycle.  Running a spell script with a 0 duration produces 3 cycles, 1 duration produced 11 cycles, 2 duration produces 21 cycles, and 3 duration produces 28 cycles consistently. [Edited to correct info by [[User:ShadowDancer|ShadowDancer]] 17:04, 28 August 2007 (EDT)]




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