Difference between revisions of "Talk:SetPos"
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This is just the core of the solution, of course. You'll have to declare the Floats PlayerPosX/Y/Z, place a persistent Light, make a Dummy Cell to move to and from, and replace any references or set up any conditionals in the GameMode block that you need for your particular application. For those of you who are still confused, the exact implementation is included in my [http://www.elderscrolls.com/forums/index.php?showtopic=642521 Wieldable Torches] mod.--[[User:The Munchkin Lord|The Munchkin Lord]] 23:06, 25 February 2007 (EST) | This is just the core of the solution, of course. You'll have to declare the Floats PlayerPosX/Y/Z, place a persistent Light, make a Dummy Cell to move to and from, and replace any references or set up any conditionals in the GameMode block that you need for your particular application. For those of you who are still confused, the exact implementation is included in my [http://www.elderscrolls.com/forums/index.php?showtopic=642521 Wieldable Torches] mod.--[[User:The Munchkin Lord|The Munchkin Lord]] 23:06, 25 February 2007 (EST) | ||