Difference between revisions of "Talk:Text Input With OBSE"

537 bytes added ,  04:02, 4 February 2008
→‎Console: hmm... not sure that this is a big problem, but what goes wrong?
imported>Kyoma
imported>DragoonWraith
(→‎Console: hmm... not sure that this is a big problem, but what goes wrong?)
Line 26: Line 26:
== Console ==
== Console ==
Me again, um currently when you open the console and you start to type, the scrip doesn't hold. I've added some simple code in my script but I'm a bit afraid of adding it here. (still noob to th cs). So I'm mentioning it here so you can add it. [[User:Kyoma|Kyoma]] 03:27, 4 February 2008 (EST)
Me again, um currently when you open the console and you start to type, the scrip doesn't hold. I've added some simple code in my script but I'm a bit afraid of adding it here. (still noob to th cs). So I'm mentioning it here so you can add it. [[User:Kyoma|Kyoma]] 03:27, 4 February 2008 (EST)
:Frankly, I'm not sure that the script should be held accountable for something like that, though if you have some way of handling that works well, cool. Feel free to post it.
:Anyway, what ''does'' happen when you open the console?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 04:02, 4 February 2008 (EST)