Difference between revisions of "Talk:Unplayable Items"

705 bytes added ,  20:18, 31 October 2006
credit isn't really necessary at all, but whatever
imported>Reinhartmenken
imported>DragoonWraith
(credit isn't really necessary at all, but whatever)
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I can't remember if I actually got this to work - in theory it shouldn't. [[User:GuidoBot|GuidoBot]] 20:15, 18 October 2006 (EDT)
I can't remember if I actually got this to work - in theory it shouldn't. [[User:GuidoBot|GuidoBot]] 20:15, 18 October 2006 (EDT)
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It should be noted that token wasn't first used or first created in the game Oblivion, so no one should really be creditable for "creating" the token concept. However, one can be credited with creating the token concept "for" Oblivion. [[User:Reinhartmenken|Reinhartmenken]] 04:28, 31 October 2006 (EST)
It should be noted that token wasn't first used or first created in the game Oblivion, so no one should really be creditable for "creating" the token concept. However, one can be credited with creating the token concept "for" Oblivion. [[User:Reinhartmenken|Reinhartmenken]] 04:28, 31 October 2006 (EST)
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 20:18, 31 October 2006 (EST): In reality, there's no need to credit the technique at all... but for now, Guido's the only one actively editting and contributing to this page, so I think his opinion counts a little more than ours. If credit is to be given, it does make sense to just say that so-and-so came up with it, because the technique is kind of specific to Oblivion - there may be similar things for other games, but in terms of this particular technique, it's for Oblivion.