Difference between revisions of "Talk:Unplayable Items"

261 bytes added ,  06:49, 27 April 2007
Unplayable tokens on the player
imported>GuidoBot
imported>Mmmpld
(Unplayable tokens on the player)
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Actually, I dont think the original notion of scripted tokens was that big of a deal since really they aren't much different from adding any scripted item to an actor. All you are doing is preventing it being seen in an inventory and, unless you use something like a 0-value ring, you still have to take steps to ensure it is not equipped.  My initial interest started in a thread discussing the issues using ability-spells to add scripts to actors. I think the original term 'token' actually reflected adding (a number of) non-scripted items as a means to flag an actor. With respect to my knowledge I doubt anyone has had as much experience with using these to script the player as myself, at least not at the time of writing. Here they also have uses that are more related to being unplayable. For example, I have a pair of gloves that requires equipping of an unplayable shield to ensure I get an equipped message rather than an unequipped message. However, I'm sure now plenty of people have there own experiences and hopefully they will contribute to the article. [[User:GuidoBot|GuidoBot]] 18:05, 15 November 2006 (EST)
Actually, I dont think the original notion of scripted tokens was that big of a deal since really they aren't much different from adding any scripted item to an actor. All you are doing is preventing it being seen in an inventory and, unless you use something like a 0-value ring, you still have to take steps to ensure it is not equipped.  My initial interest started in a thread discussing the issues using ability-spells to add scripts to actors. I think the original term 'token' actually reflected adding (a number of) non-scripted items as a means to flag an actor. With respect to my knowledge I doubt anyone has had as much experience with using these to script the player as myself, at least not at the time of writing. Here they also have uses that are more related to being unplayable. For example, I have a pair of gloves that requires equipping of an unplayable shield to ensure I get an equipped message rather than an unequipped message. However, I'm sure now plenty of people have there own experiences and hopefully they will contribute to the article. [[User:GuidoBot|GuidoBot]] 18:05, 15 November 2006 (EST)
== Unplayable tokens on the player ==
I've found setting a token as a quest item allows the token to be on the player and unplayable (hidden). Without setting the token to quest the item seemed to disappear.--[[User:Mmmpld|mmmpld]] 07:49, 27 April 2007 (EDT)
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