Difference between revisions of "Talk:Unplayable Items"

28 bytes added ,  09:50, 15 October 2008
m
formatting
imported>Antares
(→‎Token Help: DeleteFullActorCopy, Tokens, CTD's and Me.....Help)
imported>Antares
m (formatting)
Line 32: Line 32:
==Token Help==
==Token Help==
My token's don't seem to be working. I have created a token to check when certain dynamic NPC's die and then process code which removes them from the game.
My token's don't seem to be working. I have created a token to check when certain dynamic NPC's die and then process code which removes them from the game.
Pretty much my procedure at present is as follows:
Pretty much my procedure at present is as follows:<BR>
1.Activator which summons the NPC's
1.Activator which summons the NPC's<BR>
2.Create's FullActorCopy's of persistant ref's in a dummy cell
2.Create's FullActorCopy's of persistant ref's in a dummy cell<BR>
3.A new reference is given to the copy (so the original is never touched)
3.A new reference is given to the copy (so the original is never touched)<BR>
4.Copy is moved to a location near the player, token is added
4.Copy is moved to a location near the player, token is added<BR>
5.I duel the summoned copy to the death
5.I duel the summoned copy to the death<BR>
6.The token's script should fire upon my success
6.The token's script should fire upon my success<BR>


But it doesn't very frustrating, Can anybody help? I can post my scripts if necessary.
But it doesn't very frustrating, Can anybody help? I can post my scripts if necessary.
Anonymous user