Difference between revisions of "Talk:Wish List"

1 byte added ,  09:57, 20 April 2006
imported>MegaBurn
imported>MegaBurn
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:'''Custom Functions'''
:'''Custom Functions'''
An added CS subsystem used to create new script functions. I'm not sure how realistic this is, if it were "done right" it would require the script engine to be fully modular. If the existing script engine isn't modular then implementing this would require the programmers to completely rewrite the script engine. If it were implemented then new modules could be created in the CS. Could be very useful.
:An added CS subsystem used to create new script functions. I'm not sure how realistic this is, if it were "done right" it would require the script engine to be fully modular. If the existing script engine isn't modular then implementing this would require the programmers to completely rewrite the script engine. If it were implemented then new modules could be created in the CS. Could be very useful.


:Alternatively the script engine source code itself could be released and any C++ IDE could be used to create new functions. That would require the script engine in the game engine as well as the compiler in the CS to be moved to DLL's. But at the same time that could be used to load other libraries, thus Bethsoft would lose a great deal of control over the game engine. Stuff like loading new middleware, trainers, expernal bots, and external programs could be linked directly to the game engine (e.g. someone could implement a crude multiplayer system with RakNet). --[[User:MegaBurn|MegaBurn]] 03:28, 13 April 2006 (EDT)
:Alternatively the script engine source code itself could be released and any C++ IDE could be used to create new functions. That would require the script engine in the game engine as well as the compiler in the CS to be moved to DLL's. But at the same time that could be used to load other libraries, thus Bethsoft would lose a great deal of control over the game engine. Stuff like loading new middleware, trainers, expernal bots, and external programs could be linked directly to the game engine (e.g. someone could implement a crude multiplayer system with RakNet). --[[User:MegaBurn|MegaBurn]] 03:28, 13 April 2006 (EDT)
Also, in the range of "asking for a dollar, getting turned down, and then asking for a hundred...", I'm adding a request for Bethsoft to release the full Oblivion and CS source code excluding the 3rd party stuff (stuff they don't own the rights to).
Also, in the range of "asking for a dollar, getting turned down, and then asking for a hundred...", I'm adding a request for Bethsoft to release the full Oblivion and CS source code excluding the 3rd party stuff (stuff they don't own the rights to).
--[[User:MegaBurn|MegaBurn]] 10:56, 20 April 2006 (EDT)
--[[User:MegaBurn|MegaBurn]] 10:56, 20 April 2006 (EDT)
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