Difference between revisions of "Talk:Wish List"
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:This really should be moved into the talk page, but... Its not unlikely at all and would be a vast improvement. If you think I mean dropping the XML format then you misunderstood, again, I'm saying just move the UI XML data into the ESM/ESP files. Technically it should makes no different if the XML data is stored in a BSA or a ESM/ESP. Adapting the CS to include an XML editor similar to the script editor should be fairly simple, it would make the XML data more accessible to modders and forgo having to even mess with the BSA files (assuming some of the other items on this list are implemented). Generating the XML data for UI windows created in an UI editor should be fairly simple too. I'm not sure if the CS includes an XML parser or not, I'd assume it does but if not, porting the parser from the game engine over to the CS would, again, be a fairly simple task. --[[User:MegaBurn|MegaBurn]] 08:42, 20 April 2006 (EDT) | :This really should be moved into the talk page, but... Its not unlikely at all and would be a vast improvement. If you think I mean dropping the XML format then you misunderstood, again, I'm saying just move the UI XML data into the ESM/ESP files. Technically it should makes no different if the XML data is stored in a BSA or a ESM/ESP. Adapting the CS to include an XML editor similar to the script editor should be fairly simple, it would make the XML data more accessible to modders and forgo having to even mess with the BSA files (assuming some of the other items on this list are implemented). Generating the XML data for UI windows created in an UI editor should be fairly simple too. I'm not sure if the CS includes an XML parser or not, I'd assume it does but if not, porting the parser from the game engine over to the CS would, again, be a fairly simple task. --[[User:MegaBurn|MegaBurn]] 08:42, 20 April 2006 (EDT) | ||
===Block Messages=== | |||
My comments were unnecessary so I move them here. --[[User:MegaBurn|MegaBurn]] 21:07, 27 April 2006 (EDT) | |||
:That more a matter of good mod design, but yeah, being able to filter out messages from specific mods would be nice. Some kind of weighted value would be nice too but its idealistic to think modders will correctly weight their mod's messages. So, maybe a loader or game settings control for this stuff. --[[User:MegaBurn|MegaBurn]] 01:28, 15 April 2006 (EDT) | |||
::--[[User:Mrflippy|Mrflippy]] 11:05, 15 April 2006 (EDT): It's not just mods. Many built-in actions will cause text messages to appear. | |||
::--[[User:MaXiMiUS|MaXiMiUS]] 15:07, 16 April 2006 (EDT): player.EquipItem and player.AddItem for example. | |||
:Right, lots of functions enacted on the player display messages. Essential NPC's getting KO'ed does too. Maybe the answer is allowing the player to weight them by function/event Not sure how hard that would be to implement but it should probably go into the loader or in game settings, or both. It would be a pretty long list, adding presets would be good too (e.g. only display combat related stuff, only display "important" stuff, display everything, display nothing, etc). Adding a full message log bound to a F-key would be very useful too. Putting it all into an INI file would also be a good idea. --[[User:MegaBurn|MegaBurn]] 09:00, 20 April 2006 (EDT) |