Difference between revisions of "Category talk:Jumping"

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→‎Experiments: Those aren't experiments
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Feel free to add your own experiments/conclusions here. [[User:ABO|ABO]] 20:11, 1 May 2008 (EDT)
Feel free to add your own experiments/conclusions here. [[User:ABO|ABO]] 20:11, 1 May 2008 (EDT)
:There are 2 major things that define a experiment that the following do not have
#An experiment has as ''few'' variables as possible - ideally only 1 variable. The first experiment should be jumping around at high fatigue, then with little fatigue, then another experiment where '''fFatigueBase''' is modified, then yet another where both are modified, etc.
#*No matter how likely it may be, you're assuming fFatigueReturnBase, fFatigueReturnMult, and fFatigueBase aren't multiplied somewhere. If they are, then it would probably 0 the fatigue factor and would be the real reason fatigue doesn't seem to have an effect.
#An experiment has data that can be examined. Judging the height of a jump can be difficult, if not impossible, especially when it's a small difference. Please make a script that tracks the player's location and returns the highest height.


==Does fatigue modify jumping height? ==
==Does fatigue modify jumping height? ==
Anonymous user