Difference between revisions of "Category talk:Jumping"

263 bytes added ,  23:35, 20 January 2010
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imported>ABO
imported>Joben
 
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:Looking at the history, Entim maintained the formula, so I doubt it's a joke. Also, the formula makes sense - as the player progresses with Acrobatics, their jump height increases linearly from the minimum to the maximum. It doesn't take account of other game settings, would have been hard to test, and certainly isn't a formula that would be valid in the real world, but it does make sense.
:Looking at the history, Entim maintained the formula, so I doubt it's a joke. Also, the formula makes sense - as the player progresses with Acrobatics, their jump height increases linearly from the minimum to the maximum. It doesn't take account of other game settings, would have been hard to test, and certainly isn't a formula that would be valid in the real world, but it does make sense.
:--[[User:Haama|Haama]] 18:48, 23 November 2007 (EST)
:--[[User:Haama|Haama]] 18:48, 23 November 2007 (EST)
I've tried changing fJumpMoveBase and fJumpMoveMult which are supposed to govern air control. Neither one seemed to have any effect at all. Does anyone have more information on how they are supposed to function? [[User:Joben|Joben]] 23:35, 20 January 2010 (EST)


= Experiments =
= Experiments =
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