Difference between revisions of "Category talk:Scripting"

224 bytes added ,  13:12, 11 July 2006
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imported>ShadowDancer
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imported>ShadowDancer
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:::::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 10:13, 11 July 2006 (EDT): I know little about how you would program the script editor, but is it possible to have a limitless box? Because I really would like to write a script about 5x or 6x the size of the limit...
:::::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 10:13, 11 July 2006 (EDT): I know little about how you would program the script editor, but is it possible to have a limitless box? Because I really would like to write a script about 5x or 6x the size of the limit...


::::::::[[User:ShadowDancer|ShadowDancer]] 12:17, 11 July 2006 (EDT): Umm, in theory?  Yes.  The trick is that they would need to change the coding of the construction set program (and possibly Oblivion depending on how it deals with the script file).  I am going to assume that the construction set was built using visual basic (which may or may not be true).  The problem comes from the use of the control (a text box I think) used to create the scriptedit window.  This is why there is a limit on the amount of characters that it will hold (32,767).  They would essentially need to rewrite the construction set and do something similar to MS Word so that more characters could be held in the scriptedit window.  I don't know if that involves multiple "text boxes" or a completely different control, but that is essentially the issue.  Let me do a little playing and I will see it there is a possible work around for it...
::::::::[[User:ShadowDancer|ShadowDancer]] 12:17, 11 July 2006 (EDT): Umm, in theory?  Yes.  The trick is that they would need to change the coding of the construction set program (and possibly Oblivion depending on how it deals with the script file).  I am going to assume that the construction set was built using visual basic (which may or may not be true).  The problem comes from the use of the control (a text box I think) used to create the scriptedit window.  This is why there is a limit on the amount of characters that it will hold (32,767).  They would essentially need to rewrite the construction set and do something similar to MS Word so that more characters could be held in the scriptedit window.  I don't know if that involves multiple "text boxes" or a completely different control, but that is essentially the issue.  After checking around a bit, short of someone writing a program to edit the .esp files and make the scripts in them fully readable and recompiled on save, I dont know how you would write a script longer than the current limit. And even then, Oblivion itself might have problems trying to deal with the script.


:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?
:::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:58, 10 July 2006 (EDT): I actually do have ways around it, but since I'm not sure how that would work... how would you use [[Say]]?
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