Difference between revisions of "Category talk:Scripting"

506 bytes added ,  18:48, 11 July 2006
script editing outside of the construction set
imported>DragoonWraith
(→‎Script Limit: reorganization, and more talk)
imported>ShadowDancer
(script editing outside of the construction set)
Line 31: Line 31:


:::::::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:22, 11 July 2006 (EDT): (that was getting confusing, I reorganized things to make both conversations make sense - unfortunately that means being rather far to the right) Hmm... this certainly is interesting. I don't even have the know-how to ''test'' that, but I'd definitely be interested in the results.
:::::::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:22, 11 July 2006 (EDT): (that was getting confusing, I reorganized things to make both conversations make sense - unfortunately that means being rather far to the right) Hmm... this certainly is interesting. I don't even have the know-how to ''test'' that, but I'd definitely be interested in the results.
::::::::::[[User:ShadowDancer|ShadowDancer]] 19:48, 11 July 2006 (EDT): Do you still have the script that is at the limit?  If so, send me a copy, and the additional that you want to add and I will see if I can load it up and make Oblivion run without crashing.  Its just opening the .esp file in MS Word, click OK when it asks about the file, finding the script, and then doing a copy and paste of the additional script into the script in the .esp file.  In MS Word most of the script is in plain text.


::::[[User:Scruggs|Scruggs]] 19:30, 10 July 2006 (EDT) I would think it would be a limit of the ''compiled'' script, not the actual text, but i can't say that for sure. If you want to reduce the size of a script, though, you can transfer some of your if blocks into quest stages or dialog topics, setting up the conditions to do the work for you. Then just call [[setStage]] or [[Say]] to run the conditions. [[Say]] is useful when you need the results to run on the calling actor, which setStage won't allow.
::::[[User:Scruggs|Scruggs]] 19:30, 10 July 2006 (EDT) I would think it would be a limit of the ''compiled'' script, not the actual text, but i can't say that for sure. If you want to reduce the size of a script, though, you can transfer some of your if blocks into quest stages or dialog topics, setting up the conditions to do the work for you. Then just call [[setStage]] or [[Say]] to run the conditions. [[Say]] is useful when you need the results to run on the calling actor, which setStage won't allow.
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