Difference between revisions of "User talk:Ashileedo"

1,064 bytes added ,  09:10, 8 April 2006
imported>Xebeth
imported>EagleEye
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::We will release more information about future downloads for modders as soon as we can, but right now I have no information that I can tell you. This isn't what you want to here, but its all I can say. If you must flame, we ask that you do it on the forums to maintain the factual integrity of the wiki;)--[[User:Ashileedo|Ashileedo]] 10:30, 6 April 2006 (EDT)
::We will release more information about future downloads for modders as soon as we can, but right now I have no information that I can tell you. This isn't what you want to here, but its all I can say. If you must flame, we ask that you do it on the forums to maintain the factual integrity of the wiki;)--[[User:Ashileedo|Ashileedo]] 10:30, 6 April 2006 (EDT)
::::[[User:Doppelganger|Doppelganger]] 16:21, 6 April 2006 (EDT): Not much of a flamer, I'm afraid. Never quite had the flair for it. Well, I guess that beats "no."
::::[[User:Doppelganger|Doppelganger]] 16:21, 6 April 2006 (EDT): Not much of a flamer, I'm afraid. Never quite had the flair for it. Well, I guess that beats "no."
TES is quite a nifty tool, but it's obvious that the scripting system wasn't well designed and it looks like functions got added on the fly if, and only if, quest designers asked for them. That's a good enough approach for the game itself, but the lack of a well designed API makes life very difficult for modders.
Of course, modders will always want more than developers are able to give them - it's simply unrealistic to expect major rewrites of the whole game engine. But, let's say modders come up with a wishlist of functions - no new functionality, no new block types, no new variable types, nothing that would affect the game in the original master file, just simple functions that provide access to functionality which already exists in the game. Functions from such a list could be implemented in a relatively short time and released as a patch.
So, the question is: if modders invest energy in constructing a realistic wishlist, would it be realistic to expect of the developpers to implement it? [[User:EagleEye|EagleEye]] 10:10, 8 April 2006 (EDT)


== Mods intercompatibility ==
== Mods intercompatibility ==
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