Difference between revisions of "User talk:Diablerie"

387 bytes added ,  21:07, 13 June 2006
no edit summary
imported>Cryo
imported>Diablerie
Line 165: Line 165:
|-
|-
|style="background:#ffedd0" | ?
|style="background:#ffedd0" | ?
|style="background:#ffedd0" | folding katar?
|style="background:#ffedd0" | dragon claws?
|style="background:#ffedd0" | quest
|style="background:#ffedd0" | quest
|style="background:#ffedd0" | ? damage 11; ?
|style="background:#ffedd0" | ? damage 11; ?
Line 172: Line 172:
|-
|-
|style="background:#ffeded" | ?
|style="background:#ffeded" | ?
|style="background:#ffeded" | folding katar?
|style="background:#ffeded" | dragon claws?
|style="background:#ffeded" | quest
|style="background:#ffeded" | quest
|style="background:#ffeded" | ? damage 11; ?
|style="background:#ffeded" | ? damage 11; ?
Line 265: Line 265:


I'll write more as i get ideas, this is shaping up great so far -- [[User:Cryo|Cryo]]
I'll write more as i get ideas, this is shaping up great so far -- [[User:Cryo|Cryo]]




About the ultimate set, paralisys is way to powerfull, make it have a proc chance of paralisys , something like 5%  and do some nice damage , that should be ok. As for the rest of the claws they are shaping up great. Oh never mind i just saw what you did with the crit table, GREAT idea having a special crit for each set!
About the ultimate set, paralisys is way to powerfull, make it have a proc chance of paralisys , something like 5%  and do some nice damage , that should be ok. As for the rest of the claws they are shaping up great. Oh never mind i just saw what you did with the crit table, GREAT idea having a special crit for each set!
No we should just experiment with what a good proc chance for crits would be, is it ok if i edit the table a bit and add some crit ideas of my own? --[[User:Cryo|Cryo]]
No we should just experiment with what a good proc chance for crits would be, is it ok if i edit the table a bit and add some crit ideas of my own? --[[User:Cryo|Cryo]]
:Go right ahead and edit the table. For the critical chance, I'm thinking of making it 1/10 of the player's HtH skill (so 80% HtH gives 8% critical hit chance, for example). I'm hoping that won't be too powerful. By the way, you can sign entries with 4 tildes ("~"); the wiki automatically replaces them with your name and the date. -- [[User:Diablerie|Diablerie]] 22:07, 13 June 2006 (EDT)
Anonymous user