Difference between revisions of "User talk:Diablerie"

1,059 bytes added ,  07:11, 14 June 2006
no edit summary
imported>Diablerie
imported>Diablerie
Line 393: Line 393:


::I never really thought of the Arena as a minor guild, after all, it has its own storyline, an epilogue, and ranks... [[User:TheImperialDragon|The Imperial Dragon]] 00:01, 14 June 2006 (EDT)
::I never really thought of the Arena as a minor guild, after all, it has its own storyline, an epilogue, and ranks... [[User:TheImperialDragon|The Imperial Dragon]] 00:01, 14 June 2006 (EDT)




Line 399: Line 398:
Did you think of any quests yet? or where to place some bosses with the stronger claws? [[User:Cryo|Cryo]] 06:13, 14 June 2006 (EDT)
Did you think of any quests yet? or where to place some bosses with the stronger claws? [[User:Cryo|Cryo]] 06:13, 14 June 2006 (EDT)


:
:Well, there's nothing wrong with planning new items. Making new items and placing them in loot lists or in shops is pretty quick and easy. The "generic" claws can be equipped on some bandits too. Claws don't do extra damage when equipped on NPCs, but it doesn't make much of a difference with the weak items.
 
:Making quests goes a lot slower, though.
 
:I set up the table to have one set on each row. Hopefully it's clearer now. BTW, what do you think -- same names or different names for claws in a set?
 
:I do have a few ideas for the Dragon Talon quest. A logical place for the Dragon Talons would be in Pale Pass, since there was a big battle with Akavir there. To extend the quest, we can say that one of the claws was stolen and taken to another dungeon somewhere. The Pale Pass boss can be the ghost of the general who originally owned the claws. The NPC in the isolated house can be a reclusive collector of Akaviri lore. He (or she) can give the quest, and possibly sell a few types of claws. -- [[User:Diablerie|Diablerie]] 08:11, 14 June 2006 (EDT)
Anonymous user