Difference between revisions of "User talk:Diablerie"

861 bytes added ,  10:10, 14 June 2006
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imported>Cryo
imported>Diablerie
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About balance, we have to reduce the damage claws do, i mean in a normal game with the best sword you would do about 30 damage max , so having claws that do 11 damage each PLUS the h2h damage would be abou 40 damage , witch is too overpowered, so i'd say we should reduce claw damage across the board [[User:Cryo|Cryo]] 09:01, 14 June 2006 (EDT)
About balance, we have to reduce the damage claws do, i mean in a normal game with the best sword you would do about 30 damage max , so having claws that do 11 damage each PLUS the h2h damage would be abou 40 damage , witch is too overpowered, so i'd say we should reduce claw damage across the board [[User:Cryo|Cryo]] 09:01, 14 June 2006 (EDT)
:I've already done some research into this. In fact, you can do a lot more than 30 damage. A daedric dagger has about the same attack speed as fists, and does 20 damage max (with 100 Strength and Blade). You can enchant it or put an elemental sigil on it to do up 25 damage extra, so that's 45 damage total.
:In stock Oblivion, fists do up to 11 damage. Most hand-to-hand mods bump that to about 15-17, still less than a dagger. The dragon claws currently do 22 elemental damage on top of that. That's less damage than the best weapons in Oblivion, like Goldbrand or even a really good self-enchanted dagger. I think the lower damage offsets the advanage of never having to recharge the claws.
Subjectively, my current character is level 21 and has 15 damage gauntlets, and doesn't feel overpowered. -- [[User:Diablerie|Diablerie]] 11:10, 14 June 2006 (EDT)
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