Difference between revisions of "User talk:Dran"
formatting and responses.
imported>Dran |
imported>DragoonWraith (formatting and responses.) |
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I've formatted your Talk page to make things easier to follow (so I could answer things better). I hope this isn't a problem for you (it's generally rude to mess with someone's User pages) - if so, I can undo what I did, just let me know.<br /> | |||
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:29, 13 September 2007 (EDT) | |||
== Recharge Box == | |||
I'm working on a Recharge Box. Is there a way to get a container to activate a Varla Stone? | I'm working on a Recharge Box. Is there a way to get a container to activate a Varla Stone? | ||
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If you have any advice for me... | If you have any advice for me... | ||
Dran | [[User:Dran|Dran]] | ||
:First, some points on Wiki markup. You should put code in the little code boxes - to do this, either start each line with a space (even the blank lines), or else put <nowiki><pre></pre></nowiki> tags around the code. Note that you cannot use other types of markup within pre tags, but you can if you use the space method. Also, sign your name with <nowiki>~~~~</nowiki>. | :First, some points on Wiki markup. You should put code in the little code boxes - to do this, either start each line with a space (even the blank lines), or else put <nowiki><pre></pre></nowiki> tags around the code. Note that you cannot use other types of markup within pre tags, but you can if you use the space method. Also, sign your name with <nowiki>~~~~</nowiki>. | ||
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:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:24, 5 September 2007 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:24, 5 September 2007 (EDT) | ||
:Thanks so much for the input. It is so timely. I am such a novice at this. Originally I tried to put a very small NPC with recharge capability inside a statue with the idea that the Player could talk to the statue and launch the Recharge screen. The NPC would not stay there. | ::Thanks so much for the input. It is so timely. I am such a novice at this. Originally I tried to put a very small NPC with recharge capability inside a statue with the idea that the Player could talk to the statue and launch the Recharge screen. The NPC would not stay there. | ||
::The reason for the RemoveItem is so the player cannot use the box to collect Varla Stones but not puting in device that needs charging. Currently I am using a Healing Activator that adds a Varla stone to the Player's inventory, equips it and then removes it just in case there was nothing to recharge. The problem is that if the player had a Varla stone and then uses Recharger, he looses his device. | |||
::Again, Thanks for your support. | |||
::[[User:Dran|Dran]] | |||
< | :::Use [[GetItemCount]] to find out if the player had any Varla Stones to begin with, and if so, keep track of the number of Varla Stones he has - if you attempt to use one and no Varla Stones are removed, then you know the player has no enchanted items that need recharging. | ||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:29, 13 September 2007 (EDT) | |||
== Toggle Collision & Flying == | |||
I have experimented with Toggle Collision and flying. I would like to create a mod that would allow this without allowing the player to fly through solid objects. Has anyone worked on this? | I have experimented with Toggle Collision and flying. I would like to create a mod that would allow this without allowing the player to fly through solid objects. Has anyone worked on this? | ||
< | [[User:Dran|Dran]] | ||
:Yeah, Levitation has been done in several mods. As I recall, Supreme Magicka had the most functional version, you may want to look at that. | |||
:You cannot simply use ToggleCollision, however, so you have to engage in some jury-rigging to get it to work. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:29, 13 September 2007 (EDT) | |||
== ModAV == | |||
I'm suffering from a curiousity. My intention was to cause an effect to have a magicka cost. I run the script | I'm suffering from a curiousity. My intention was to cause an effect to have a magicka cost. I run the script | ||
Begin OnMagicEffectHit FOSP | Begin OnMagicEffectHit FOSP | ||
Player.removeitem gold001 30 | Player.removeitem gold001 30 | ||
player.modav magicka -300 | player.modav magicka -300 | ||
End | End | ||
the first time I execute this script, it works as I had expected. Player magicka was reduced by 300 and a message said the gold had been removed. Magicka began to recharge as normal. I let it recharge to the full base value. | the first time I execute this script, it works as I had expected. Player magicka was reduced by 300 and a message said the gold had been removed. Magicka began to recharge as normal. I let it recharge to the full base value. | ||
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I am such a complete novice at this. Any ideas would be very helpful. | I am such a complete novice at this. Any ideas would be very helpful. | ||
< | [[User:Dran|Dran]] | ||
:The issue you're talking about is described in the [[ModActorValue]] page - basically, ModAV works differently in script compared to how it works in the Console, and the script version is inconveniently permanent. You could use [[:Category: Oblivion Script Extender|OBSE]]'s [[ModActorValue2]], or else you could use a potion or spell with a Drain Magicka effect on it. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:29, 13 September 2007 (EDT) |