Difference between revisions of "User talk:ShadowDancer"

738 bytes added ,  13:01, 28 July 2006
additional info on quests
imported>GhanBuriGhan
(Nice tut)
imported>ShadowDancer
(additional info on quests)
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:::[[User:ShadowDancer|ShadowDancer]] 13:41, 28 July 2006 (EDT): I think this is the first time we had this conversation actually.  Yeah, I was up really late (especially since I was up about 9 am yesterday) which is why the [[Advanced Quest Tutorial]] got the ''to be continued'' added to it.  I was starting to loose track of what I was typing. LOL!  I started trying to write a quest earlier this week and kept bumping into things I didn't understand about how the quests worked so I decided this was necessary to flesh out how some things work in the quests and what certain options do because there wasn't a clear example that someone could follow.  Some of the pages on the quest functions are less than explicit in what any particular item does or how it works.  The pages describe what the checkboxes and things are for, but without an example of how to use them properly, I was playing trial and error.  The original quest tutorial skips over a lot of things that can be done when creating a quest so I thought I would start writing something more in depth about creating quests.
:::[[User:ShadowDancer|ShadowDancer]] 13:41, 28 July 2006 (EDT): I think this is the first time we had this conversation actually.  Yeah, I was up really late (especially since I was up about 9 am yesterday) which is why the [[Advanced Quest Tutorial]] got the ''to be continued'' added to it.  I was starting to loose track of what I was typing. LOL!  I started trying to write a quest earlier this week and kept bumping into things I didn't understand about how the quests worked so I decided this was necessary to flesh out how some things work in the quests and what certain options do because there wasn't a clear example that someone could follow.  Some of the pages on the quest functions are less than explicit in what any particular item does or how it works.  The pages describe what the checkboxes and things are for, but without an example of how to use them properly, I was playing trial and error.  The original quest tutorial skips over a lot of things that can be done when creating a quest so I thought I would start writing something more in depth about creating quests.


:::::[[User:GhanBuriGhan|GhanBuriGhan]] The tutorials are great. But as you mention, I think the original pages could use a little more info too. Maybe not examples as in a tutorial, but more explanation would be helpful, I think.
::::[[User:GhanBuriGhan|GhanBuriGhan]] The tutorials are great. But as you mention, I think the original pages could use a little more info too. Maybe not examples as in a tutorial, but more explanation would be helpful, I think.
 
:::::[[User:ShadowDancer|ShadowDancer]] 14:01, 28 July 2006 (EDT): I was planning to add that info after I figured out exactly what to change.  I am still learning how to build quests (I have only gotten as far as where I left off in the tutorial actually) so I am still trying to figure out some things.  I made a great deal of progress yesterday in building the quest that the tutorial is taken from - the tutorial is a simpler version of what I am writing for my mod which already has a central location for the key that activates the quest.  Once I am familiar enough with the quest the plan was to go through the wiki, edit the appropriate places, and add the info that I figured out so that no one else needs to reinvent the wheel.
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