Difference between revisions of "User talk:Smeister"

574 bytes added ,  21:43, 3 April 2006
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imported>Smeister
imported>Halo112358
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[[User:Smeister|Smeister]] 21:39, 3 April 2006 (EDT) Do you want a RESTORATION, or a FORTIFICATION? If you just want the PC's health to automatically get restored every once in a while, you should be able to make an ability with Restore Health, and in your script do an addspell, wait a while, then removespell. The ability will cause the player's health to automatically restore up to full at the rate of magnitude per second while the ability is in effect. If you want to periodically (and permanently) increase the player's maximum health, then you'll have to setav health to getbaseav health + however much you want to increase it by.
[[User:Smeister|Smeister]] 21:39, 3 April 2006 (EDT) Do you want a RESTORATION, or a FORTIFICATION? If you just want the PC's health to automatically get restored every once in a while, you should be able to make an ability with Restore Health, and in your script do an addspell, wait a while, then removespell. The ability will cause the player's health to automatically restore up to full at the rate of magnitude per second while the ability is in effect. If you want to periodically (and permanently) increase the player's maximum health, then you'll have to setav health to getbaseav health + however much you want to increase it by.
--[[User:Halo112358|Halo112358]] 22:43, 3 April 2006 (EDT) Does [[ModPCSkill]] behave the same way as [[ModActorValue]]? People are reporting trouble when using modAV to grant skill bonuses to the player through a script. The trouble is that the player's active skill value is increased but skill progress is not, there's a  [[Talk:ModPCSkill|thorough explanation]] of the issue on the [[Talk:ModPCSkill]] page. What caught all of us by surprise is that at least one in-game script (the hackdirt quest reward script) grants the player a bonus to a skill using this method.
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