Difference between revisions of "User talk:Tesfabpel"

719 bytes added ,  14:20, 31 July 2006
imported>Tesfabpel
m
imported>DragoonWraith
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Thank you, now the script work, but I add one new line in the Start block to my script:
Thank you, now the script work, but I add one new line in the Start block to my script:
:
 
  player.setAV Paralysis 0
  player.setAV Paralysis 0
:
 
:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:20, 31 July 2006 (EDT): Oh, yeah, right. Heh, sorry, forgot about that. A better way to do it would be this, by the way:
 
scn ParalyzeAll
ref self
Begin ScriptEffectStart
  set self to GetSelf
  if ( self != player )
    setAV paralysis 1
  else
    Dispel "spell's ID"
  endif
End
Begin ScriptEffectFinish
  if ( self != player )
    setAV paralysis 0
  endif
End
 
:You'll also likely want to test how this interacts with an actualy Paralysis spell being cast at the same time.