Difference between revisions of "User talk:TheImperialDragon"
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:I'm currently in the process of revamping the mod that you tested for me. I've pretty much followed all the advice you gave me, and I'm giving the armors shader effects that can be toggled on and off by wearing a ring. The only problem is making the shader effects look good. When I finish, I'll upload it back to Oblivion Source if you want to take a look. --[[User:Omzy|Omzy]] 20:43, 15 June 2006 (EDT) | :I'm currently in the process of revamping the mod that you tested for me. I've pretty much followed all the advice you gave me, and I'm giving the armors shader effects that can be toggled on and off by wearing a ring. The only problem is making the shader effects look good. When I finish, I'll upload it back to Oblivion Source if you want to take a look. --[[User:Omzy|Omzy]] 20:43, 15 June 2006 (EDT) | ||
::The only problem with using vodunius as a common ground is that i am horrified by the tediousness of doing voices anymore. I do have a good idea so that I can avoid more voices but make the entire thing fit together and make it more robust. If you are able to make a dungeon, that would add an aspect to my side of the mod that was previously absent. You could place your armor on a corpse at the end of your dungeon and make it difficult to attain, and I could leave an entry in vodunius' journal (new addition) that describes an incident he had while he was a member of the imperial guard. It would talk about your dungeon and about how he lost a comrade there. Since I had already set it up so that he was the top imperial city blacksmith, and since they were both guards, and since your armor is a variation of the imperial armor, we could say in the journal entry that his friend perished in the depths of your dungeon wearing the first suit of armor vodunius had ever crafted for a friend. That, I think, would make for an AWESOME merged mod! --[[User:Omzy|Omzy]] 21:15, 15 June 2006 (EDT) |