Talk:Oblivion XML Reference

There are no discussions on this page.

As of this writing, this reference page is a work in progress. Generally speaking, information I add has been verified through testing or through disassembly and code analysis of the 1.2.416 executable.

Side notes:

  • What the community calls "objects" are identified through RTTI as "Tiles."
  • What the community calls "properties" are identified through RTTI as "Values." The OBSE source code uses "traits," which is preferred because "value" is just way too ambiguous.
  • What the community calls "Operators" are identified through surviving function names as "actions." The term "operator" is retained because, like, come on.

DavidJCobb (talk) 01:08, 18 June 2018 (EDT)

Return to "Oblivion XML Reference" page.