Talk:Oblivion XML Reference
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As of this writing, this reference page is a work in progress. Generally speaking, information I add has been verified through testing or through disassembly and code analysis of the 1.2.416 executable.
Side notes:
- What the community calls "objects" are identified through RTTI as "Tiles."
- What the community calls "properties" are identified through RTTI as "Values." The OBSE source code uses "traits," which is preferred because "value" is just way too ambiguous.
- What the community calls "Operators" are identified through surviving function names as "actions." The term "operator" is retained because, like, come on.
DavidJCobb (talk) 01:08, 18 June 2018 (EDT)